Final Stand Remastered: A Player's Guide to the Roblox DBZ RPG
What Final Stand Remastered advertises: the Namek expansion, level cap 305, transfer cap 125, and how to verify details in-game.
Final Stand Remastered is a Roblox RPG that wears its inspiration openly. According to its official Roblox page, it is a remaster of Dragon Ball Z Final Stand, the long-running anime-inspired experience that built a following around races, leveling and transformation-driven combat. The remastered version, developed by the group Final Stand Remastered, carries that structure forward while presenting itself as a refreshed take on the same formula. This article sticks to what the official record actually states, separates that from community chatter, and explains how you can confirm anything that matters before you invest hours in a character.
If you want to see the source material for yourself, the experience lives at Final Stand Remastered on Roblox.
What the Official Page Actually Says
Roblox's record for this place is unusually specific on a few points, which makes it a reliable starting reference. The game was created on November 6, 2021, and was last updated on October 12, 2026, so it is an actively maintained project rather than an abandoned remaster. It supports up to 50 players per server and has accumulated roughly 19.7 million visits.
The official description confirms several advertised features:
- It is a remaster of Dragon Ball Z Final Stand.
- The current expansion is Namek.
- The level cap is 305.
- The transfer cap is 125.
- The page credits a development team that includes a lead designer, programmers, designers, modellers, artists and an animator.
Those five bullets are the backbone of everything below. Notably, the official page does not document a promo-code system, item prices, skill trees, drop rates, or any specific quest steps. That absence matters, because a large share of what circulates online about this game falls into exactly those undocumented categories.
The Expansion Structure and Why It Matters
The phrase "current expansion is Namek" tells you more than it might first appear. It signals that Final Stand Remastered is organized around expansion content rather than being a single fixed world. In practice, that means the game's advertised content ceiling is tied to where the developers currently are in their content cycle, and Namek is the label they are using right now.
This is the kind of detail that third-party guides tend to blur. Community write-ups often describe progression paths, training routines and unlock orders in confident detail, but those are player observations, not developer documentation. They can be useful, and many are written by people who have genuinely played a lot, but they should be read as one player's account of what worked rather than as an official specification. When a guide and the official page disagree, treat the official page as the authority on identity and advertised features.
Level Cap 305 and Transfer Cap 125
These two numbers are the most concrete facts the developers publish, and they answer a question every new player eventually asks: how far can I actually go?
| Advertised feature | Official value |
|---|---|
| Current expansion | Namek |
| Level cap | 305 |
| Transfer cap | 125 |
The level cap of 305 defines the ceiling for character progression under the current content. The transfer cap of 125 is a separate figure and is best understood as a limit on carrying progression across, rather than the maximum level itself. The official page does not explain the transfer mechanic in detail, so if you want to know precisely what it governs, that is something to confirm inside the game rather than assume from a wiki summary.
A practical note: caps in ongoing Roblox RPGs tend to move as expansions release. The page's last-updated date of October 12, 2026 is recent, so these figures reflect the current state of the project at the time of writing. If you are reading this months later, re-check the official page before planning anything around a specific number.
Races, Forms and the Dragon Ball Z Vocabulary
Dragon Ball Z is the source material the developers themselves name, so terms like races, transformations and forms are legitimately part of the game's vocabulary rather than invented branding. The official page confirms the remaster's lineage and the development team's roles, and the credited wiki documents the races and forms the game draws on.
What is not documented on the official page is anything resembling a stat table: no multipliers, no damage values, no per-form bonuses, and no unlock levels. Those figures circulate widely in community spaces, and some of them may be accurate, but they are not developer-published facts. If a guide quotes a precise damage multiplier without citing a patch note or an in-game tooltip, treat it as an estimate. The safe way to check any specific number is to read it directly from the game's own interface, since that reflects the build you are actually playing.
Choosing a Race and Building a Character
Here is where community wisdom and official silence diverge most sharply. The official page tells you the game exists, what expansion is live, and what the caps are. It does not tell you which race to pick, what order to complete content in, or how to allocate anything. Any advice on those topics is, by definition, third-party guidance.
That does not make it worthless. Player-written guidance about what felt smooth, what felt punishing, and where progression seemed to slow down is genuinely useful when you are deciding how to spend your first few sessions. Just hold it loosely. A common approach is to pick based on what you enjoy playing rather than on a tier list, because the game's caps mean you will spend a long time with whatever you choose. If you later want to change direction, the transfer cap of 125 is the number to understand first, since it governs how much of your progress can move with you.
None of this guarantees a particular outcome. Progression speed depends on how you play, when you play, and how the developers tune content between updates.
Team, Updates and Verifying Details
The credited team spans a lead designer, programmers, designers, modellers, artists and an animator, which is a normal structure for a project of this size and suggests content is produced in-house rather than outsourced. Combined with a last-update date within days of this article, that points to a game that is still being worked on.
For anything the official page leaves open — codes, prices, drop rates, exact skill mechanics — the honest answer is that it is not documented there. Do not trust a list of codes that no developer channel confirms. To verify a claim, open the game, check the in-game menus and tooltips, and compare against the official Roblox page. That two-step check resolves most disputes quickly.
FAQ
Is Final Stand Remastered the same as Dragon Ball Z Final Stand? It is a remaster of it, per the official description. The two are related but not identical, and the remaster is the one maintained by the group Final Stand Remastered.
What is the level cap? 305, according to the official page.
What is the transfer cap? 125. The official page lists the value but does not fully explain the mechanic, so confirm the details in-game.
What expansion is live? Namek.
Are there promo codes? The official page documents none. Treat any code list you find elsewhere as unverified unless a developer channel confirms it.
How many players per server? Up to 50.
How do I check for myself? Open the official Roblox page for advertised features and caps, then verify mechanics inside the game itself.
Related Guides
Final Stand Remastered: A Player's Guide to the Roblox RPG
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